![]() ![]() Planet can have over 150.000 citizens, but you will need very much buildings, so start on lesser number, for example 30.000 and then you will see.ģ. Then you can set how many citizens you wish. To build all buildings (large houses, colony pods, food factiories, power plants, hospitals, police stations, bar, recreation center a stadium) first.Ģ. You can change ammount of citizens and/or production bonus.ġ. Find the value (over 70 planets, so it may takes some time) Check how many citizens your planet have (2083 etc.) Tested under Solarian Campaign only, Krahen's don't have spies Smile.Ĭhanging of planet citizens or production bonus. After one action (training or spy mission) your agent will get 200.000 XP and up to 65 skill points (no more). Check how many XP has you spy (for example 28.354 XP) If you will try it, game will go to the negative values and game will be unplayable. You can't change it during a game, it doesn't works. Then untick (uncheck) a square in CE and starting cash is seted up. Start a new campaign again for the same race. Tick a square for freezing up of this value Set cash to 999.999.999$ for your race (not for both!!!) Start a new campaign in any difficulty for Solarian or Krahen's It is possible to set it up to 2000% (theoreticly up to 999999%). You can change ammount of citizens and production bonus of almost 70 planets (It is not really necessary to change it on all planets, just on few favorites). You can change experience of all 12 spies (testet under Solarian only)ģ. You can set starting cash to 999.999.999 $ (now it works for Solarian and Krahen's in all difficulties).Ģ. Tested under Win7 with WinXP SP2 emulation.ġ. So I have updated a Imperium Galactica II cheat engine table. ![]()
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